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Apple Doesn't Care About Augmented Reality: Here's Why #augmentedreality #AR #VR #MagicLeap #spatialcomputing #MixedReality shodu.net/apple-doesnt-c…
A post by @Scobleizer tipped me off to a key point: Apple will want to disrupt glasses.
But think about this further: Apple sold $10B of wearables, disrupting 13% of watch market. The eye glass market is $138B. If Apple grabs 13% of that, they have wearables revenue that's double their current haul. /3
Read 17 tweets
Alright, some thoughts on @magicleap! Been waiting a long time and I’m excited for others to get in, explore Magic Leap, and to understand the possibilities of a good mixed reality experience. #MagicLeap #MagicLeapOne
Packaging and materials are really nice. I was surprised at how easily everything came together out-of-the-box.
Setup was both simple and difficult at the same time - I wish I could’ve entered all my credentials (Wi-Fi, username/password, etc.,) via the companion app and then used the companion app to pair with Lightwear to transfer (similar to Apple’s HomePod setup experience)
Read 44 tweets
#MagicLeap One hardcore engineer review-preview

- Meshing + tracking is great, do _not_ need to please it
- Very cool to see the virtual world clipped by real!
- World-aware content is the killer feature, the tech nailed it
- World mesh persists
- Great suspend/resume
1/
- Lumin runtime + Lumin SDK immersive was a great technical direction
- Controller tracking is surprisingly good 6DOF, in or out of view
- Hands tracking is fast
- Opacity is a total NON-issue, not even top 10
- At one point I thought my wall had a hole in it
2/
- Surround audio is surprisingly great, no headphones needed
- FOV is a little annoying at first, but you don't notice after a while
- Clip planes are too close
- No pixels, feels higher res than Vive despite FOV
- You can see a bit of prisming, but aesthetic feels right
3/
Read 5 tweets

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